When trigger warnings are not enough, nor are they a valid reason to potentially traumatise an audience

Originally published 3 April, 2019 Gaming is inherently and mostly safe, as is the world we live in. Our nervous system responses have and are increasingly tapped into by the skewed narrative that is available through social media and new media outlets. Research from leading academics/scientists and researchers such as Steven Pinker has highlighted thatContinue reading “When trigger warnings are not enough, nor are they a valid reason to potentially traumatise an audience”